<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://spoilermode.com/index.php?action=history&amp;feed=atom&amp;title=Bonecutter</id>
	<title>Bonecutter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://spoilermode.com/index.php?action=history&amp;feed=atom&amp;title=Bonecutter"/>
	<link rel="alternate" type="text/html" href="https://spoilermode.com/index.php?title=Bonecutter&amp;action=history"/>
	<updated>2026-09-24T21:16:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://spoilermode.com/index.php?title=Bonecutter&amp;diff=1929&amp;oldid=prev</id>
		<title>KeeperBot: Keeper-Librarian import</title>
		<link rel="alternate" type="text/html" href="https://spoilermode.com/index.php?title=Bonecutter&amp;diff=1929&amp;oldid=prev"/>
		<updated>2026-09-24T03:57:16Z</updated>

		<summary type="html">&lt;p&gt;Keeper-Librarian import&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:57, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relationships ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relationships ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;&#039;&#039;&#039;[[Prassel]]&#039;&#039;&#039; - the bonecutter&#039;s cadaver-cutting role is defined specifically against Prassel&#039;s shambling infantry, whose structural dependence on intact connectivity makes the shearing effect catastrophic. - ch 12.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;&#039;&#039;&#039;[[Prassel]]&#039;&#039;&#039; - the bonecutter&#039;s cadaver-cutting role is defined specifically against Prassel&#039;s shambling infantry, whose structural dependence on intact connectivity makes the shearing effect catastrophic. - ch 12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;&#039;&#039;&#039;[[Cosserby]]&#039;&#039;&#039; - the weapon&#039;s indiscriminate area effect damages Cosserby&#039;s Sonori troops in the same triggered zone, establishing that the bonecutter is not selective and poses a hazard to Pal-allied forces caught in the kill-zone. - ch 12.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;&#039;&#039;&#039;[[Cosserby]]&#039;&#039;&#039; - the weapon&#039;s indiscriminate area effect damages Cosserby&#039;s Sonori troops in the same triggered zone, establishing that the bonecutter is not selective and poses a hazard to Pal-allied forces caught in the kill-zone. - ch 12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Notable Quotes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Notable Quotes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KeeperBot</name></author>
	</entry>
	<entry>
		<id>https://spoilermode.com/index.php?title=Bonecutter&amp;diff=719&amp;oldid=prev</id>
		<title>KeeperBot: Keeper-Librarian import</title>
		<link rel="alternate" type="text/html" href="https://spoilermode.com/index.php?title=Bonecutter&amp;diff=719&amp;oldid=prev"/>
		<updated>2026-09-24T01:18:17Z</updated>

		<summary type="html">&lt;p&gt;Keeper-Librarian import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A bonecutter is a Palleseen siege weapon of two forms: an entrenched trap buried in the ground, and a projectile munition discharged from tableth-charged mortars. It belongs to the standard engineering inventory of the Pal military rather than to any conjured or Unnatural repertoire, and it functions by delivering a wide, shallow cutting edge through whatever occupies its trigger zone or impact area-shearing rather than penetrating, severing rather than puncturing. Its name is not metaphor.&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;House of Open Wounds&amp;#039;&amp;#039;, the bonecutter appears as part of the Pal vanguard&amp;#039;s dawn bombardment of a contested ridge, where it is deployed simultaneously as buried trap and as mortar-borne shrapnel alongside incendiaries and ghost-mines. Its effect on the shambling cadaver infantry of [[Prassel]] is total and visually defining: the animated bodies collapse as though severed at the waist, falling &amp;quot;like cut puppets.&amp;quot; The same triggered zone damages the Sonori troops under [[Cosserby]], and the subsequent field-hospital triage identifies the weapon&amp;#039;s characteristic wound pattern-clean amputations at the plane of the blast edge-as a signature of Palleseen siege engineering. Across the single book in which it appears, the bonecutter is established as a tool of mass-area denial, the Pal army&amp;#039;s answer to large formations of expendable infantry.&lt;br /&gt;
&lt;br /&gt;
== The Object ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
The bonecutter is Palleseen siege hardware, explicitly categorised as conventional engineering rather than Unnatural or conjured technology. - House of Open Wounds, ch 13. In its static form it is an entrenched device buried in the ground within a prepared kill-zone, triggered by a victim entering the trap&amp;#039;s radius. - ch 12. In its mobile form it is a shaped projectile-&amp;quot;bonecutter shot&amp;quot;-loaded into tableth-charged mortars and fired as part of a combined barrage with incendiaries. - ch 12. The source does not specify a material composition, a precise size, or a carrying method beyond the mortar-launch and entrenchment profiles.&lt;br /&gt;
&lt;br /&gt;
=== What It Does ===&lt;br /&gt;
The bonecutter&amp;#039;s defining action is a lateral shearing: its blast edge cuts through tissue and structure at the surface plane rather than driving inward. - ch 13. In cadaver infantry, this manifests as total structural collapse-severed connectivity, the body falling apart as though cut at the hip. - ch 12. In living troops it produces clean amputations at the plane of the blast, a wound signature distinct from deep penetration or thermal damage. - ch 13. As a trapped device it operates on area-denial logic: triggered by presence, effective across a zone, lethal to everything within its radius regardless of fortification. - ch 12. As a mortar payload it extends that shearing effect to targets at range, combined with incendiary effect from the same battery. - ch 12. The source records no cost to the operator beyond the engineering and ammunition expenditure, and no stated limit on repeated use, though its deployment is described as a single coordinated dawn event.&lt;br /&gt;
&lt;br /&gt;
=== Provenance ===&lt;br /&gt;
The bonecutter is identified as standard Palleseen siege engineering. - ch 13. No individual maker, workshop, or institutional body is named. Its first recorded appearance in the series is the Pal vanguard&amp;#039;s prepared defences before the ridge assault; no provenance before or after that engagement is given. - ch 12.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== House of Open Wounds ===&lt;br /&gt;
A bonecutter is a Palleseen entrenched trap - a device that &amp;quot;scythe[s] the shambling cadavers down&amp;quot; when triggered - and also a munition fired from tableth-charged mortars as part of a combined incendiary-and-shrapnel barrage - ch 12. At dawn on the morning the Pal vanguard advances, the Unnaturals sent ahead through no-man&amp;#039;s-land set off the bonecutters alongside ghost-mines, and the trap&amp;#039;s effect on [[Prassel]]&amp;#039;s cadaver infantry is total: the bodies collapse as though severed, described as falling &amp;quot;like cut puppets,&amp;quot; while [[Cosserby]]&amp;#039;s Sonori troops sustain damage in the same triggered zone - ch 12. The same morning&amp;#039;s artillery barrage combines bonecutter shot with incendiaries discharged from tableth-charged mortars, indicating the device is deployed both as a static buried trap and as a projectile payload - ch 12. In the field-hospital aftermath that follows the assault, the wound pattern on the wounded is specifically attributed to the bonecutter&amp;#039;s blast edge, which shears tissue at the surface rather than penetrating deeply, producing amputations at the plane of the blast - ch 13. The Palleseen provenance of the weapon is stated plainly in the triage context, identifying it as standard Pal siege engineering rather than a conjured or Unnatural device - ch 13.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
- &amp;#039;&amp;#039;&amp;#039;[[Prassel]]&amp;#039;&amp;#039;&amp;#039; - the bonecutter&amp;#039;s cadaver-cutting role is defined specifically against Prassel&amp;#039;s shambling infantry, whose structural dependence on intact connectivity makes the shearing effect catastrophic. - ch 12.&lt;br /&gt;
- &amp;#039;&amp;#039;&amp;#039;[[Cosserby]]&amp;#039;&amp;#039;&amp;#039; - the weapon&amp;#039;s indiscriminate area effect damages Cosserby&amp;#039;s Sonori troops in the same triggered zone, establishing that the bonecutter is not selective and poses a hazard to Pal-allied forces caught in the kill-zone. - ch 12.&lt;br /&gt;
&lt;br /&gt;
== Notable Quotes ==&lt;br /&gt;
:&amp;quot;like cut puppets&amp;quot; - descriptive narration of Prassel&amp;#039;s cadaver infantry after the bonecutter trap fires, House of Open Wounds, ch 12&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
#palleseen-weapon · #siege-weapon · #area-denial&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>KeeperBot</name></author>
	</entry>
</feed>